- i. Tower of Hanoi: recursive solution in moves, its optimality, the iterative ctz rule, and Frame–Stewart for 4 pegs.
- ii. Water Jug: is measurable iff ; the fewest pourings by BFS over states.
- iii. Wolf Goat Cabbage: the river-crossing classic in seven crossings, found as a shortest path over safe states.
- iv. Bridge Crossing: pair the two slowest: 17 minutes for , and the optimal rule for people.
- v. 100 Prisoners: the cycle-following strategy frees everyone with probability about .
- vi. Monty Hall: switching wins with probability , and the variants where it does not help.
- vii. Secretary Problem: optimal stopping: reject the first candidates, then take the first record; success .
- viii. Poisoned Wine: binary encoding: tasters find one poisoned bottle among .
- ix. Celebrity Problem: find the person everyone knows and who knows nobody in at most queries.
- x. Puzzle Index by Technique: named puzzles and recreational problems grouped by the technique that solves them.
- xi. Josephus Problem: survivor recurrence, lap jumps, and the closed form.
- xii. Counterfeit Coin and 12 Coins: the heavy coin in weighings; the 12-coin problem and the bound.
- xiii. Egg Dropping: floors coverable with eggs and drops, , and binary search on drops.
- xiv. Lights Out: a GF(2) linear system; light chasing and the minimum number of presses.
- xv. Prisoners and Hats: the parity strategy that saves prisoners, and its variants.
- xvi. River Crossings: missionaries and cannibals and other crossings by BFS over states, with a table of instances.
- xvii. Knight’s Tour and N Queens: counting -queens solutions with bitmasks and Warnsdorff knight tours.
- xviii. Coupon Collector: about boxes to collect all coupons.
- xix. Birthday Problem: 23 people share a birthday with probability over ; the same bound for hash collisions.
- xx. Gambler’s Ruin: probability of reaching before , fair and biased, and the expected duration .
- xxi. Two Envelopes Paradox: why “always switch” fails, Broome’s infinite-mean prior, and Cover’s randomized threshold.
- xxii. Boy or Girl and Bertrand’s Box: conditional-probability traps: vs , the Tuesday boy , Bertrand’s box, three prisoners.
- xxiii. St. Petersburg Paradox: an infinite-expectation game, resolved by finite banks, log utility and Feller’s law.
- xxiv. Buffon’s Needle: crossing probability , long needles, Buffon’s noodle, Barbier’s theorem, estimating .
- xxv. Ballot Problem: A stays strictly ahead throughout the count with probability (reflection).
- xxvi. Stable Marriage: Gale–Shapley deferred acceptance: a stable matching always exists and is proposer-optimal.
- xxvii. Blue-Eyed Islanders and Muddy Children: all blue-eyed islanders leave on night ; common knowledge in a possible-worlds model.
- xxviii. Pirates and Gold: backward induction: the senior pirate buys the cheapest votes ().
- xxix. 100 Doors (Lockers): exactly the perfect-square doors stay open (they have an odd number of divisors).
- xxx. Rope Burning and Hourglasses: 45 minutes with two ropes, 9 minutes with 4- and 7-minute hourglasses, and exhaustive search over events.
- xxxi. Bachet’s Weights: powers of 2 for one pan, powers of 3 for both pans (balanced ternary): 4 weights cover .
- xxxii. Chicken McNugget (Frobenius Coin Problem): the largest amount not of the form is , and amounts are impossible.
- xxxiii. Bachet’s Game and the 21 Game: take stones: the losing positions are the multiples of .
- xxxiv. Wythoff’s Game: losing positions via Beatty sequences.
- xxxv. Chomp and Hex: strategy stealing proves first-player wins; Gale’s proof that Hex has no draws.
- xxxvi. Seven Bridges of Königsberg: Euler’s theorem: an Euler walk exists iff 0 or 2 vertices have odd degree.
- xxxvii. Mutilated Chessboard and Tilings: colouring arguments, Gomory’s theorem, strips, and counting domino tilings.
- xxxviii. Fifteen Puzzle: solvability by permutation parity, positions, and optimal solving with IDA*.
- xxxix. Rubik’s Cube and Permutation Puzzles: the cube group order by Schreier–Sims, its three invariants, and God’s number.
- xl. Peg Solitaire: the rule-of-three invariant, the five possible final holes, and a memoized solver.
- xli. Sudoku: bitmask backtracking with minimum remaining values, the exact cover view, and the known counts.
- xlii. Magic Squares: Siamese, doubly even and LUX constructions for every , with the magic constant.
- xliii. Latin Squares and Euler’s 36 Officers: orthogonal Latin squares from finite fields and products; no orthogonal pair of order 6.
- xliv. Kirkman’s Schoolgirl Problem: Steiner triple systems (Bose, Skolem) and a 7-day schedule for 15 girls.
- xlv. Party Problem (Ramsey R(3,3) = 6): among 6 people there are 3 mutual friends or strangers; and other Ramsey numbers.
- xlvi. Cake Cutting and Fair Division: cut and choose, Dubins–Spanier and Even–Paz (proportional), Selfridge–Conway (envy-free for 3).
- xlvii. Pancake Sorting: sorting by prefix reversals in at most flips, and the known bounds.
- xlviii. Collatz (3n + 1): the open conjecture and computing step counts for every start up to .
- xlix. Wheat and Chessboard: grains, exponential growth, and 64-bit overflow pitfalls.
- l. Fibonacci Rabbits: the rabbit recurrence, fast doubling for , and Pisano periodicity.
- li. Ant on a Rubber Rope: the ant always arrives because the harmonic series diverges, after about seconds.
- lii. Sum and Product Puzzle and Cheryl’s Birthday: knowledge puzzles solved by filtering candidate sets: Freudenthal’s sum and product, Cheryl’s birthday.
- liii. Zebra Puzzle (Einstein’s Riddle): Einstein’s riddle as a permutation CSP solved by backtracking: the Japanese owns the zebra.
- liv. Knights and Knaves: truth-tellers and liars as boolean formulas; the embedded question and the three gods.
- lv. 100 Prisoners and a Light Bulb: the counter strategy and its expected number of days.
- lvi. Bulgarian Solitaire: piles converge to the staircase within moves; an energy argument on diagonals.
- lvii. Chameleons: the mod-3 invariant decides when all chameleons can become one colour.
- lviii. Gold Chain: one cut pays a 7-day worker; cuts pay up to days.
- lix. Bags of Coins in One Weighing: one weighing finds the light bag: take coins from bag .
- lx. Tromino Tiling: divide and conquer tiles a board minus any cell with L-trominoes.
- lxi. Coins in a Row: interval DP for the optimal difference, and the parity strategy on an even row.
- lxii. Instant Insanity: four coloured cubes solved with two edge-disjoint 2-regular subgraphs.
- lxiii. Jeep Problem: fuel depots reach one way and round trip, and nothing better.
- lxiv. Monkey and Coconuts: the smallest pile is coconuts (15621 for 5 sailors).
- lxv. Icosian Game: Hamiltonian cycles on the dodecahedron (30 of them); Hamilton’s game; Petersen has none.
- lxvi. 24 Game and Countdown: exhaustive search over pairs with exact fractions; Countdown is the same search.
- lxvii. Chinese Rings (Baguenaudier): the Gray-code puzzle: moves remove rings.
- lxviii. Gas Station Circuit: a start that completes the circuit exists iff total fuel covers total cost; one pass finds it.
- lxix. Socks, Handshakes and Pigeonhole Puzzles: socks, handshakes, divisible blocks, Erdős–Szekeres, Dirichlet: choosing the boxes.
- lxx. Fitch Cheney Five-Card Trick: naming a hidden card from the order of four; the largest deck is .